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The Lander

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Devlog

  • More levels! v0.2.5
    February 26, 2023 by s3n4taur
    1
    I've added 4 more levels to complete the Zeebas world. Now there are a total of 10 levels!... Continue reading
  • Another Update Finally! v0.2.0!
    February 16, 2023 by s3n4taur
    1
    I've done a lot of stuff. New: stat leveling system, world/level select, overhauled save system, new options screen, tweaked the exploding mechanic a bit, added Level 6. Well, it doesn't look like muc... Continue reading
  • Some new stuff
    November 16, 2022 by s3n4taur
    1
    I made some new particles for the flames, and the explosion effect. Also all the light in the game now comes from the flames, which I think is kind of a cool effect. I'm also working on implementing a... Continue reading
  • Technical Debt
    October 09, 2022 by s3n4taur
    I'm out of the "make something fast phase" and into the "clean up technical debt" phase before I move on with more features. The whole time during the first iteration I kept thinking "Well this is wro... Continue reading
  • Trying out some new particles
    October 07, 2022 by s3n4taur
    I made a video featuring new particles for engine fire, and explosions. They look more realistic. What do you think?... Continue reading
  • Starting Things Out
    October 04, 2022 by s3n4taur
    I have uploaded the first iteration of my lander game demo. It features art made with probuilder as well as physics based controls. The objective is to navigate the obstacle course, and land (or at le... Continue reading
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